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Personally, my favorite aspect of the combat engine is how you go about learning new moves. And while health may regenerate from battle to battle, these special points do not, so you need to be careful as to how often you use them. Weapon attacks use up WP, while spells and the like use up JP. There are both basic attacks as well as special ones that use up specific points each character has. Some are more proficient with swords, while others are specifically built to use magic. Characters can have a variety of abilities at their disposal, depending on how they are equipped. The turn-based combat the game is built around is excellently designed and well worth experimenting with. Grinding tends to get a bad rap, but thankfully in this instance, it lets you experience the best aspect of SaGa Frontier. Even then, though, they are good for grinding away at your stats. Of course, there are also plenty of other locations that serve almost no purpose other than trying to kill you. It’s important to make these detours as well - they are key to not only finding new party members but also uncovering new skills for your party to make use of. While you’re supposed to be accomplishing whatever main tasks are placed in front of you, you could easily waste hours just messing around the SaGa‘s expansive universe. I don’t want to say you get thrown to the wolves once you do select a character, but it wouldn’t be far from the truth. A newly added journal in the main menu helps give you the gist of things, but additional clarity would have been appreciated. Whether they’re barely explained or whatever explanation you are given is borderline incoherent, it can be tough following a story thread at times. However, some of the more important details from a character’s journey can be poorly relayed. With so much going on at one time, I was surprised at the amount of depth given to the adventure. By traveling to the game’s various worlds, you’ll uncover plenty of weird and funny stories.
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I think its universe is absolutely fascinating, and since you are pretty much given free rein to explore, I suggest doing so.
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That being said, I’m of mixed mind when it comes to Saga Frontier‘s storytelling. Perhaps you want to help a model get vengeance on the person who murdered her fiance? Or maybe you’d be interested in helping a robot complete its designated job? Everyone loves robots, right? Regardless of which you choose first, there is a plethora of story content here to uncover, and while the stars of the game may link up during separate campaigns, in order to get the complete picture, you’ll need to clear each character’s distinct storyline. Upon booting up the game for the first time, you are given a choice to select one of seven protagonists, with each of these characters having their own unique arc. Right from the get-go, you can see how open-ended the RPG is. Having now played through it, I can safely say that its unique take on the genre is still worth experiencing today. I avoided it when it first came out, due to both my young age and the mediocre reviews it garnered. It’s a game that refuses to hold your hand, hardly explains any of the complicated systems in it, and can be soul-crushingly tough if the wrong decisions are made. Square chose to follow up its mega-smash with an esoteric, brutally uncompromising RPG that was unlike anything else on the market. Originally released after Final Fantasy VII blew up the charts, SaGa Frontier must have been quite the surprise for those unaware of its origins.
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Perhaps sensing there was still untapped potential, the series is being born anew with the release of SaGa Frontier Remastered.
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Akitoshia Kawazu’s cult series flourished in Japan but has struggled to find an audience here in North America. Smack dab in the middle of that was the PSX debut of the SaGa franchise. From the iconic Final Fantasy releases to cult hits such as Parasite Eve and Brave Fencer Musashi, it seemed like top-notch titles were dropping every few months. Square Enix’s mid-to-late 1990’s output is one of the strongest runs by a single publisher I can remember.
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